True isometric faces
Every cube is constructed from top, left, and right SVG polygons with independent material colors.
Spatial & geometry
Build a rhythmic field from real SVG faces. Control its architecture, material, elevation, and timing without a canvas or 3D engine.
Depth from precise vector geometry
Use the field for data systems, platform diagrams, product launches, technical identities, and loading states. The viewBox keeps every cube contained at any size.
Every cube is constructed from top, left, and right SVG polygons with independent material colors.
Wave, cascade, and radial pulse derive deterministic delays from each cube’s grid coordinate.
Field sizes range from 3 by 3 to 5 by 5, so the scene never exceeds 25 cubes and 75 face polygons.
Three-step workflow
Start from six systems spanning signal green, cobalt, ember, paper, orchid, and monochrome.
Direct all three faces, accent, background, cube size, spacing, and optional construction lines.
Choose a motion system, elevation, and speed, then export responsive standalone SVG.
It uses mathematically arranged SVG faces to create an isometric projection, so no WebGL or 3D library is required.
The editor deliberately caps the field at 25 cubes to keep rendering predictable.
Yes. A calculated SVG viewBox preserves the entire composition within wide, square, and mobile containers.
No. It only stops elevation animation; the complete static cube field remains visible.