Three distinct systems
Choose floating particles for atmosphere, a connected network for structure, or directional flow for organic energy.
Particles & systems
Compose quiet drifting light, connected point systems, or an organic directional current. Balance density and response while the canvas adapts to its space.
Living systems
Use particle backgrounds behind a product interface, an event identity, a technical diagram, or restrained typography. The engine adapts its draw count to the canvas instead of treating every screen the same.
Choose floating particles for atmosphere, a connected network for structure, or directional flow for organic energy.
Let points move away from or toward a mouse, pen, or touch pointer—or keep the field entirely ambient.
Pixel density is capped, particle density adapts to area, and animation pauses when the page is not visible.
Three-step workflow
Start with a curated field and switch between floating, network, and flow rendering.
Tune count, speed, direction, size, connection distance, color, opacity, and pointer response.
Copy the canvas markup and dependency-free script or download a full HTML page that is ready to open.
No. The exported JavaScript uses the browser Canvas API and includes its own responsive resize and animation logic.
The engine caps display pixel density and adapts the number of rendered particles to the canvas area and selected mode.
Yes. The interaction uses pointer events, so a touch, pen, and mouse can all attract or repel nearby particles.
The engine renders a stable composition instead of continuously advancing the particle simulation.