Backgrounds & systems

Metaball Background

Merge a deliberately small colony of colored cells into an organic surface without canvas or a permanent render loop.

Free to useNo accountLocal & privateAudited output
Metaball backgroundMint culturePreset ready
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Fluid character with strict limits

Organic motion that stays operationally predictable.

Use merging cells for ambient hero panels, product canvases, music surfaces, and speculative interface backdrops.

01

Three motion systems

Orbit, rise, and drift create clearly different cell choreography.

02

Hard DOM cap

The full effect never creates more than seven cells; thumbnails render at most four.

03

No render loop

Native CSS handles every movement, with a stable reduced-motion state.

Three-step workflow

How to use the Metaball Field studio

  1. Choose a colony

    Begin from six palettes and motion arrangements.

  2. Shape the merge

    Adjust cell count, scale, blur, spread, and speed.

  3. Ship plain code

    Export a responsive fragment or standalone HTML document.

Questions, answered.

Does this use canvas or WebGL?

No. It is a capped set of CSS elements.

How many cells can it render?

Seven in a studio or export and four in compact thumbnails.

Can it pause for reduced motion?

Yes. The cells remain visible but static.

Is the blur expensive?

The filtered region and element count are bounded, and compact previews use a reduced blur.