Six different edge behaviors
Choose a single runner, opposed dual lights, a spectral loop, narrow scan, ambient pulse, or sequenced corner lock.
Interface & light
Turn a quiet frame into an active boundary with single and dual beams, spectral loops, focused scanners, ambient pulses, or sequenced corners.
Light at the edge
A moving border can signal status, focus, or premium detail without animating the content itself. Every EvenMesh beam remains restrained, focus-aware, and entirely CSS-driven.
Choose a single runner, opposed dual lights, a spectral loop, narrow scan, ambient pulse, or sequenced corner lock.
Shape frame size, radius, border weight, cycle, footprint, glow, direction, surface, resting edge, and two light colors.
Copy a dependency-free snippet with focus and reduced-motion states, or download a complete standalone page.
Three-step workflow
Match the motion language to the role: status, focus, atmosphere, scanning, or a premium chromatic accent.
Start with a longer cycle, then adjust footprint and glow before increasing speed or thickness.
Hover and keyboard-focus the frame, pause and replay it, then verify the reduced-motion state before export.
No. The beam, focus response, pause-safe keyframes, and reduced-motion treatment are implemented in HTML and CSS.
Yes. Each instance carries its own values inline, so presets with different colors, sizes, and timings can coexist.
No. Presets use continuous travel or slow opacity breathing rather than abrupt full-frame flashes.
Travel and pulse animations stop on a composed border state while the resting edge, content, and focus outline remain visible.